The content moderation API
Move fast.
Keep control.
Image and text signals, delivered through a lean Rust API.
Your platform makes the call.
Illustration: images and text flow through moderation to category scores, an optional policy evaluation, and a response. This slowed animation does not represent request latency.
A small footprint.
Direct requests. Reused connections. Minimal processing overhead.
0.03 ms
Local p95 service overhead with a mocked model.
Model latency and image transfer are additional.
LESS OVERHEAD. MORE MOMENTUM.
Every millisecond,
accounted for.
Fast moderation starts with a short request path. Jmod keeps its own work lean and reports application, provider, and total service timing separately, so you can see where time is spent.
THE PLATFORM
Clear signals.
Your decisions.
One endpoint for images and text.
A policy that fits your platform.
SIGNALS, WITH CONTEXT
Set the line.
We’ll show you the signals.
Use a 1–10 confidence scale to build a policy for each category. The same content can follow different rules on different platforms.
Try your thresholdBUILT FOR DEVELOPERS
One request.
A useful response.
Send an image URL, text, or both. Receive structured category signals that work with the platform you already have.
- Scores by default. Optional policy recommendations.
- Explicit coverage for every input type.
- Request IDs that connect to your workflow.
- Separate API and provider timing.
Built to keep overhead low. A dedicated Rust API, reused connections, and a focused request path. Live response times also depend on image transfer and model processing.
ROOM FOR HUMAN JUDGMENT
PLANNEDSome calls need a person.
An optional review inbox is on the roadmap. Inspect flagged uploads, make a decision, and keep a record of why—without adding a human step to every request.
Inspect the upload
Image, caption, scores, and the rule that triggered review.
Make the call
Approve or reject, with a record of the reviewer’s decision.
Keep your platform in sync
A planned webhook workflow for the final outcome.
A FEW DETAILS



